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Tài liệu An action research project on the employment of language games to enrich english vocabulary for the 3rd graders at a primary school in thai nguyen province

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THAI NGUYEN UNIVERSITY SCHOOL OF FOREIGN LANGUAGES ----------  ---------- MA THI LINH AN ACTION RESEARCH PROJECT ON THE EMPLOYMENT OF LANGUAGE GAMES TO ENRICH ENGLISH VOCABULARY FOR THE 3RD GRADERS AT A PRIMARY SCHOOL IN THAI NGUYEN PROVINCE M.A THESIS Field: English Linguistics Code: 8220201 THÁI NGUYÊN - 2020 ĐẠI HỌC THÁI NGUYÊN TRƯỜNG NGOẠI NGỮ ----------  ---------- MA THỊ LINH NGHIÊN CỨU HÀNH ĐỘNG VỀ VIỆC ÁP DỤNG CÁC TRÒ CHƠI NGÔN NGỮ TRONG MỞ RỘNG TỪ VỰNG TIẾNG ANH CHO HỌC SINH LỚP 3 TẠI MỘT TRƯỜNG TIỂU HỌC Ở THÁI NGUYÊN LUẬN VĂN THẠC SĨ Ngành: Ngôn ngữ tiếng Anh Mã số: 8220201 THÁI NGUYÊN - 2020 DECLARATION I hereby certify that the thesis entitled “An action research project on the employment of language games to enrich English vocabulary for the 3rd graders at a primary school in Thai Nguyen Province” is the study of my own research and the substance of this research has not been submitted for a degree to any other university or institution. Thai Nguyen, November 2020 Approved by Supervisor Signature Dr. Nguyen Thu Hanh Ma Thi Linh i ACKNOWLEDGEMENTS This study cannot be completed without the help of many people. Therefore, I would like to show my great thanks to those for their great support and encouragement throughout the realization of this thesis. First of all, I would like to express my deepest gratitude to my beloved supervisor, Dr. Nguyen Thu Hanh for her valuable assistance, considerable encouragement and awesome inspiration she transferred me during the time this research conducted. Besides, I would like to express my gratitude to all my lecturers and staffs at School of Foreign Languages-Thai Nguyen University whose support and consideration have enabled me to pursue the course. Furthermore, I would also like to express my sincere thanks to teachers and all students at Trung Hoi Primary School for their cooperation to participate in the research. Last but not least, I owe a big thank to my parents who have always encouraged me to complete this study. ii ABSTRACT Learning English is a challenging task for students in Vietnam. It is much more difficult for students in mountainous areas in general and in Trung Hoi in particular because most of them are from ethnic minorities, they do not have good oppotunities to study as the ones in the big cities. The basic level in teaching English is how students can retain English vocabulary and use them to communicate in English environment. Therefore, teachers need to design the lessons to be intersting and suitable for students here. Among effective English teaching methods, using games is studied that it can help students enhance their vocabulary attention. This research is going to conducted on techniques of using games in teaching English vocabulary for primary school students. Through finding the answers of the research questions, the researcher can find out effectiveness of using game techniques in teaching English vocabulary for primary school students. Its results are hoped to be helpful reference for futher researches, as well as for teachers who desire to help students in studying English. Keywords: Language Games, Vocabulary, Teaching, Action Research iii TABLES CONTENTS DECLARATION ......................................................................................................... i ABSTRACT .............................................................................................................. iii TABLES CONTENTS ............................................................................................... iv LIST OF TABLES, FIGURES .................................................................................. vi CHAPTER 1: INTRODUCTION ............................................................................ 1 1.1. Rationale of the research .................................................................................. 1 1.2. Aims and objectives of the research ................................................................. 2 1.3. Research questions ............................................................................................ 3 1.4. Scope of the research ........................................................................................ 3 1.5. Method of the research ..................................................................................... 3 1.6. Significance of the research .............................................................................. 4 1.7. Thesis organization ........................................................................................... 4 CHAPTER 2: LITERATURE REVIEW ................................................................ 5 2.1. Overview of vocabulary and vocabulary teaching and learning ...................... 5 2.1.1 Definition of vocabulary ............................................................................. 5 2.1.2. Aspect of vocabulary .................................................................................. 6 2.1.3. Types of vocabulary ................................................................................... 7 2.1.4. Vocabulary knowledge ............................................................................... 7 2.1.5. Teaching and learning vocabulary ............................................................. 8 2.2. Games in vocabulary teaching and learning ..................................................... 8 2.2.1. Games in teaching and learning English .................................................... 8 2.2.2. Games in teaching English vocabulary .................................................... 10 2.2.3. Steps of teaching English vocabulary through games .............................. 12 2.3. Previous studies .............................................................................................. 14 Summary ................................................................................................................ 18 CHAPTER 3: METHODOLOGY ......................................................................... 19 3.1. Design of the study ......................................................................................... 19 3.2. Setting of the study ......................................................................................... 21 3.3. Suggested games applied in the current study ................................................ 21 iv 3.4. Action research procedure .............................................................................. 27 3.4.1. Warming up .............................................................................................. 27 3.4.2. Presentation .............................................................................................. 28 3.4.3. Explanation ............................................................................................... 28 3.4.4. Production ................................................................................................ 29 3.5. Data collection instruments ............................................................................ 29 3.6. Data analytical method ................................................................................... 30 Summary ................................................................................................................ 31 CHAPTER 4: FINDING AND DISCUSSION ..................................................... 32 4.1. Findings from observation .............................................................................. 32 4.1.1. Pre-observation results ............................................................................. 32 4.1.2. Post-observation results ............................................................................ 33 4.2. Findings from tests ......................................................................................... 34 4.2.1. Pre-test results .......................................................................................... 34 4.2.2. Post-test results ......................................................................................... 35 4.2.3. Differences in students’ vocabulary use before and after using language games in teaching vocabulary ............................................................. 36 4.3. Findings from interviews ................................................................................ 36 4.3.1. Interviews with teachers ........................................................................... 36 4.3.2. Interviews with students ........................................................................... 37 4.4. Discussion ....................................................................................................... 38 Summary ................................................................................................................ 39 CHAPTER 5: CONCLUSION ............................................................................... 40 5.1. Recapulation ................................................................................................... 40 5.2. Implications .................................................................................................... 40 5.3. Limitations of the research ............................................................................. 41 5.4. Suggestion for further studies ......................................................................... 42 REFERENCES ........................................................................................................ 43 APPENDICES ........................................................................................................... I v LIST OF TABLES, FIGURES TABLES Table 4.1: The overall descriptive data of the tests .............................................36 FIGURES Figure 3.1: Steps in the action research cycle (Kemmis & Mc Taggart, 1998) ....20 Figure 4.1: Pre-test outcome .................................................................................34 Figure 4.2: Post-test outcome................................................................................35 vi CHAPTER 1 INTRODUCTION 1.1. Rationale of the research Currently, English is seen as a compulsory subject at schools in Vietnam. It is no longer new and strange for students, this subject has received the attention of parents and students. English is also a subject for students to love, explore, compare the differences between languages, learn about the cultures, people and socioeconomy of the country that children are studying. In recent years, the current requirements of education require innovation in teaching methods at all subjects and levels, in order to improve the quality of teaching and learning. Therefore, English subject in general and English subject in elementary school in particular also need to have more powerful innovation, promote positive, proactive creativity of students, student-centered. Vocabulary plays a crucial role in everyday as well as academic communication. Its significance is evident even in the initial stages of second language learning process. In this way, vocabulary is one of the core elements of language aptitude and reflects how well learners listen, speak, read and write. Language ability of learners can be improved by vocabulary improvement. The importance of the methods of vocabulary acquisition is increasing day by day as vocabulary learning is often considered a laborious and monotonous process. However, various approaches have been introduced in helping second language learners develop and learn vocabulary, i.e. reading books, newspapers, playing games, watching foreign cartoons or films with subtitles, listening to foreign music At Trung Hoi Primary School, students start learning English at grade of 3. Most of students are ethnic minorities and their mother tongue is Tay, Nung, Dao language. They sometimes have difficulties in Vietnamese speaking. Therefore, English is seen as challenges for them. Besides, there are still a few students who are not aware of the importance of the subject in life so they are not interested in learning this subject. Moreover, students here do not have chances to study English with native speakers, or buy modern equipment such as a radio, a computer or even books except their text books of English at school. As a result, English teachers here 1 must find out the method to teach English so that it can encourage the students to study and help them intend knowledge effectively. In order to give students a passionate spirit of learning English, it is necessary to give them a vibrant learning environment, the teaching method of teachers must always be innovative, scientific and effective. Therefore, playing the role of a teacher, I always look for the most appropriate method to apply in the lesson, helping the learner to quickly memorize the lesson well and especially the passion for with the subject. Teachers must inspire students’ learning by engaging them in learning activities. Inspiring them is giving them confidence in the subject, as well as confidence in their language skills, so that they can learn English well. I myself always explore and learn through colleagues, through the media, through many different resources to be able to find many interesting teaching methods, especially methods for elementary school students because their knowledge acquisition is limited. In teaching progress with a great number of students, I realize that creating a passion for them is indispensable for elementary students because they are just acquainted with English, familiar with simple sentences and they learn English well if they find it enjoyable. Using games for teaching and learning vocabulary is very popular in many countries of the world. The game has rich content, uses interesting and useful language to suit their perception. Through the games, they will acquire knowledge and ability to use language in communication easily, consolidate and inculcate knowledge firmly, giving them passion and excitement. in studying, in employment. When we offer games in English lessons on a regular and scientific basis, the quality of teaching English will surely increase. Because of these reasons, I chose the research topic “An action research project on the employment of language games to enrich English vocabulary for the 3 graders at a primary school in Thai Nguyen province” 1.2. Aims and objectives of the research Firstly, the study aims to investigate the attitudes of teachers and students toward using game techniques in vocabulary lessons. Secondly, the reseacher wants 2 to study on how much game techniques can help primary school students enrich their English vocabulary. Thirdly, the research’s goal is to give recommendations for teachers and students to overcome the vocabulary-related problems. Assessing the effectiveness of learning vocabulary through games in the classroom, we want to know how students’ experiences help with their learning and what progress they gain, specifically, whether we can apply games as an effective means to make students feel more comfortable and interested in learning English vocabulary. The results of this study, hopefully, will improve students’ vocabulary learning and retention. It is also for teachers to employ language games into their teaching. 1.3. Research questions This paper is going to find the answers of the following questions: 1. What are the Trung Hoi Primary School students and teachers’ attitudes towards the employment of language games in teaching and learning English vocabulary? 2. To what extent does the employment of language games affect the students’ learning English vocabulary? 1.4. Scope of the research This study only focuses on the actual situations related to using language games to enhance English vocabulary of the 3rd graders at Trung Hoi Primary School, Dinh Hoa District, Thai Nguyen Province. Because of limited time, the research cannot cover all students at grade three and all lesson in the second semester. It is only conducted with 60 students in Class 3A and 3B in English vocabulary lessons. 1.5. Method of the research The main method of the research is action research. The term “action research” refers to two dimensions of activity: the word “research” refers to a systematic approach to carrying out investigations and collecting information that is designed to illuminate an issue or problem and to improve classroom practice, meanwhile the word “action” refers to taking practical action to resolve classroom 3 problems (Richards, 2005). Therefore, action research achieves both action (change or improve) and research (understanding). According to Cohen et al. (2007), action research is “small-scale intervention in the functioning of the real world and a close examination of the effects of such intervention”. Kemmis and Mc Taggart (1988) identify three characteristics of an action research, which are “carried out by practitioners”, “collaborative” and “aimed at changing things”. 1.6. Significance of the research Through finding the answers of the research questions, the researcher can find out effectiveness of using game techniques in teaching English vocabulary for primary school students. Its results are hoped to be helpful reference for futher researches, as well as for teachers who desire to help students in studying English. 1.7. Thesis organization There are five chapters in this thesis: Chapter 1: Introduction - In this part, rationale, aims, objectives, research questions, scope, significance and organization of the study will be clarified. Chapter 2: Literature Review - This part supplies scientific base of the study, as well as previous researches which help this study have a firm foundation and well-directed approaches. Chapter 3: Research Methodology - This chapter shows context of the research and methodologies applied to get data, analyze data to find out results. Chapter 4: Findings and Discussions -Based on methodologies, this study will find out the answer of the research and then discuss them. Chapter 5: Conclusion - This last part will summarize all the advantages and drawbacks of using game techniques in teaching English vocabulary. It also talks about achievements and limitations of the research, which helps further researches in the future. References and Appendices are shown on the final pages of the research. In summary, this chapter provided the overview of the study including rationales of the study, aims of the study, research questions, scope of the study, significance of the study, and design of the study. The following chapter will present the theoretical framework of the study. 4 CHAPTER 2 LITERATURE REVIEW This chapter shows the theoretical background of the research. First of all, theories of vocabulary, teaching vocabulary and games in teaching are discussed. Then, it is going to mention to the studies related to teaching English vocabulary through games. 2.1. Overview of vocabulary and vocabulary teaching and learning 2.1.1 Definition of vocabulary There is one claim that “If language structure makes up the skeleton of language, then it is vocabulary that provides the vital organs and flesh,” (Hammer, 1991, p. 153). While it may be difficult to understand a sentence with grammatical errors, it is impossible to convey anything without accurate vocabulary. However, language ability of students can be reasonably improved by vocabulary enhancement. Learning the exact vocabulary is very significant for fluency than learning grammar of the target language. Vocabulary plays an extremely important in any language. There are various definitions of vocabulary proposed by linguists. According to Hatch and Brown (1995), vocabulary refers to a list or set of words for a particular language or a list or set of words that individual speakers of language might use. Hornby (1995) states a detailed definition of vocabulary, which includes the total number of the words which make up a language, all the words known to a person or used in a particular book, subject, etc; and a list of words with their meaning. From the definitions above, it can be concluded that vocabulary is all words of a language that an individual can use in communication. Traditionally, vocabulary has not been a particular subject for students to learn, but has been taught within lessons of speaking, listening, reading and writing. During the lesson, students use their own vocabulary and are introduced to new words provided by the teacher and classmates which they apply to classroom activities. For many learners of English, whenever they think of vocabulary, they think of learning a list of new words with meanings in their native language without 5 any real context practice. A number of learners may share the same experience of looking up words in a bilingual dictionary to find their meanings or definitions when they encounter new words. They may even write down lines of new words without any idea of the real use of them in context. Working this way, after a short period of time, many learners may find out that learning vocabulary in lists does not satisfy themselves, and they think the cause for it is just their bad memorization, Gnoinska (1998:12). Research and publications have shown that this is not a very effective way to study. Decarrico (2001) stated that words should not be learned separately or by memorization without understanding. Moreover, "learning new words is a cumulative process, with words enriched and established as they are met again", Nation (2000, p.6). Therefore, the "look and remember" way of vocabulary learning seems to be not very effective for learners of the English language. Furthermore, some other students may require teachers to give meaning and grammatical function for words that they are not familiar. Learners just wait for teachers who control the lesson to provide new forms of words then they write those words in their notebooks or complete their exercises. They may use words they learn in the exact formats as the original patterns in which those words appeared. This kind of rote verbal memorization is good to a certain extent since it helps learners learn and use the correct form of words. However, according to Decarrico (2001), the vocabulary used in such context is rather simple because grammatical and phonologic aspects are emphasized; and as a result, the lexical aspect is neglected. In other words, learners just know how to use the vocabulary in an exact form, but they do not know how to use it with different shades of meanings in real life communication. 2.1.2. Aspect of vocabulary There are several aspects of vocabulary which should be known by the students. According to Qian (2005, p. 35), “The dimension of depth of vocabulary knowledge comprises various aspect of lexical characteristics such as phonemic, graphemic, morphemic, syntactic, semantic, collocational, and phraseological properties. Then Ur (1999, p. 60-62), states that “The aspect which needed to be 6 taught such as form (pronunciation and spelling), grammar, collation, aspects of meaning (denotation, connotation, appropriateness), aspect of meaning (meaning relationship), and word formation. 2.1.3. Types of vocabulary Stephard in Setiwan (2012, p.12) classified vocabulary into two kinds: a receptive vocabulary and productive vocabulary. The receptive vocabulary is also called a passive process because the learner only receives thought from others. In language application, the receptive vocabulary is considered as the basic vocabulary. Meanwhile, the productive vocabulary is defined as the words used when the learner speaks and writes. Furthermore, Haycraft (1978, p.44) divided two kinds of vocabulary, namely receptive and productive vocabulary. Receptive vocabulary is the words that the students recognizes and understands when they occur in context, but which he or she cannot produce correctly himself or herself. Meanwhile, the productive vocabulary is the words which the student understands, can pronounce correctly and uses constructively in speaking and writing. 2.1.4. Vocabulary knowledge Vocabulary is one of the most important factors of English. It is considered as the most important one for learners in learning English as a foreign language. Because of their limited vocabulary, they cannot communicate their ideas transmitted to them (Nunan, 1992). Students must acquire vocabulary skill in order to get other abilities like listening, speaking, reading, and writing. In other words, vocabulary skill takes an important role in understanding the four basic skills of English. In relation to the teaching learning of the four skills of English, vocabulary is an inseparable part of any language learning. It should be described, taught, included in all kinds of language learning activities and must be learnt by students. It would be impossible to learn a language without vocabulary. Vocabulary proficiency would be very helpful for the students in learning English, especially in spoken skill. 7 2.1.5. Teaching and learning vocabulary Bera (2016) studied the strategy of using context and motivating students to help them remember and apply their vocabulary better; Or, assigning exercises based on students' different cognitive abilities and understandings are suggested as a way to promote learning and pay more attention to their vocabulary. Mohamed (2017) and his colleagues pointed out seven vocabulary learning strategies (tested), including cognition, guessing meanings, using dictionaries, taking notes, repeating words, decoding and applying vocabulary in learning process, practice using language. As a result, students have had ways to apply the above strategies; however, do not employ a combination of strategies to achieve the highest results. In addition, there are many other studies which indicate that learning vocabulary should be through communication activities, reading extended documents in addition to textbooks, and vocabulary translation methods. They are to explain the meaning of words and teaching the meaning of words, encouraging learners to raise awareness and use metaphors, metaphors in the language, learn words by phrases instead of studying by every single word. Being aware of the importance of teaching and learning vocabulary, the researcher decided to choose the topic which is related to vocabulary and wanted to apply effectively games in teaching new words in Dinh Hoa Primary School. 2.2. Games in vocabulary teaching and learning 2.2.1. Games in teaching and learning English Games are fun activities that promote interaction, thinking, learning, and problem solving strategies either a game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantify able outcome. “Games are effective tools for learning because they offer students a hypothetical environment in which they can explore alternative decisions without the risk of failure. Thought and action are combined into purposeful behavior to accomplish a goal. Playing games teaches us how to strategize, to consider alternatives, and to think flexibly.” (Martinson & Chu, 2008: 478) 8 The game is a natural means to understand the world around it, so it is used in teaching and learning, including learning foreign languages. Language is a complex system that people use to communicate or communicate with each other. Language is the communication system used by a specific community or country, which is the way informal mode of communication through text or words. In fact, games and languages help enrich each other. Language game is a philosophical concept that was mentioned by Wittgenstein since the 1930s. The language game refers to simple examples of language use and language matching activities. Initially, the game was metaphorical to support the concept of grammar, but gradually it had an independent position. When the concept of language as the action is formed then the rules of the game or the rules of the game are formed. Being different from the concept of grammar, the concept of language game is associated with time (the beginning and ending of the game). State-owned organizations are also structured by principles but according to the intention of the actioners. These rules are born right in the process of playing, in the physical structure of the object and the social context. Therefore, vocabulary games bring real world context into the classroom and improve students’ level use of English language in an adaptable and appropriate communicative way. Vocabulary learning language games help and encourage ESL learners to sustain their interest. Games result in fun and motivation for students making them learn new items effortlessly. Some games can be quite instructive and enlightening. Educational language games play a vital role in learning basic language skills. Games are a “form of play governed by rules.” However, they can be relished only if they are entertaining. They should not turn out to be a heavy preoccupation; rather provide a break from routine exercises, making students utilize the language as amusement. Likewise, labels language games as a blend of rules and fun aimed to achieve a goal. There are many types of language games that can be used according to the level of the students. Whereas, the students may learn language significantly and effectively via games, positive criticisms from teachers or students can help both to adapt the 9 classroom based on needs analysis. They can measure themselves whether learning objectives were met or not without any outside observation and input. 2.2.2. Games in teaching English vocabulary There have been many researches about games in teaching vocabulary so far. Lee (1979) states that language games can dispel the boredom of class time instead of creating a fun learning environment that increases students' interest in learning, making them always ready to join the lesson. Hadfield (1990) describes games as an activity with rules, a goal and an element of fun. Teaching and learning through games are aimed primarily at entertainment and relaxation after stressful and exhausting hours for both teachers and students. But through educational games, players can also be trained physically, train senses, create opportunities to interact with people, and cooperate with teammates in groups, groups etc. Classroom’s games are activities organized with the nature of entertainment. Through educational games, students have the opportunities to study in comfortable atmosphere. When participating in games, students will be able to imagine and contemplate, experiment with situations, reasoning to achieve high results. Learning games also create a joyful, innocent and lively atmosphere during class. Helps the dry side of the learning problem be alleviated and the child's memory becomes firmer. Help students acquire knowledge in a positive and selfconscious manner. The combination of using game forms in learning will bring high efficiency in teaching. The learning game used will have a positive effect to change the learning style and through the learning environment, the classroom will become more comfortable and comfortable, the student's knowledge acquisition becomes softer and more effective. Games, therefore, play important roles in EFL class. In fact, in teaching and learning foreign languages, students will learn more effectively if they are learning in a fun, relaxing learning atmosphere and have many opportunities to communicate in the context of the real world. The use of language games in teaching foreign languages is one of the effective methods that can increase motivation for students. Many language games require students to work in pairs, in groups or require the participation of the whole class together to meet the requirements of the game, 10 and to score as many points as possible. In fact, most students like to score. At the same time, through these games, students have a natural incentive to review what they have learned, as well as to receive new knowledge excitedly. In addition, in order to win the game, or to solve the problem encountered, each player must contribute their understanding or opinion. The task of the teacher is to encourage all students to really enjoy the game. In the relaxed, relaxed atmosphere created by the game, real learning takes place, and learners use the languages they have learned and practiced before. Language games are a positive method of teaching in a learner-centered manner. To achieve the goal of the game, each individual must communicate with each other, that is, they must discuss in groups to find the final result. As such, players must use language to close gaps, to present information necessary for completing the game. Learners will have to discuss and find solutions to achieve the purpose of the game. This way, they have to say or write down things that express their views or to communicate with other teams. This means that the game gives students the opportunity to communicate with each other, even timid and lacking self-confidence students are attracted to this type of activity. In addition, teachers no longer play a role in controlling and controlling all classroom activities, specifically what students have to say. In language games, they only act as instructors, organizers, game controllers and informants. According to Rixon (1981), teachers should be there as informants about vocabulary, about newly encountered structures, or suggestive, to help players better understand something by other explanations are easier to understand. In short, using games is a way to create learner-centered classroom environments, giving students more autonomy and autonomy opportunities so they can master themselves in social activities. According to Yiltanlilar and Caganaga (2015), the benefits of using games in language learning include that games are learner-focused, encourages the creative and natural use of language, and foster participatory attitudes of the learners. Otherwise, games also encourage learners to keep interested in the work and a teacher can use them to create contexts in which the language is 11 used. Games encourage learners to interrelate, cooperate, to be creative in using the language in a meaningful way. Learners want to take part in activities; to play games and are generally ambitious. In addition, they become ejecting all other functions of the words. Some experts have also figured out characteristics of games that make vocabulary learning more effectively. Lee (1995, p.35) lists several main advantages when games are used in the classroom, including “a welcome break from the usual routine of the language class”, “motivating and challenging” “effort of learning”, and “language practice in the various skills”. Ersoz (2000) holds that games are highly appreciated thanks to their amusement and interest. Teachers can use games to help their students practice more their skills of communication. In addition, Uberman (1998) also affirms the helpful role of games in vocabulary teaching after quoting and analyzing different opinions of experts. From her own teaching experiences, Uberman observed the enthusiasm of her students in learning through games. She considers games a way to help students not only enjoy and entertain with the language they learn, but also practice it incidentally. In summary, games are useful and effective tools. They should be applied in vocabulary classes. The use of vocabulary is a way to make the lessons more interesting, enjoyable and effective. Those previous researches help the researcher believe that games can be used in current study. 2.2.3. Steps of teaching English vocabulary through games There are five steps in teaching vocabularies through game. First is making motivation by greeting and doing warm-up activity. Strong motivation makes learners be interested in language learning. Next, the presentation of vocabulary is presented through the variety of materials such as pictures, songs or real object and situation. The various materials can attract learners to language learning. Then, skill practice is used for evaluating learners’ memorization and understanding. After that, the assessment is started for checking progress of learners’ understanding. The assignment is provided to learners as the assessment for checking progress of learners’ understanding. The assignment can be worksheet, examination or 12
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